I like to play games that allows me to do some things in a virtual environment. For instance, the app game that I used to play is called "Home Design". It's a game that allows player to decorate their own home and design the way they want it to be. In this game, there's also the avatar of the player. This avatar can go to other users' houses to visit and socialize with other avatars. But the avatar can't talk with each other. Users can only socialize with other players by leaving comments in others' comment wall. I guess the way the design the game to be like this is because the game designer want its users to fully focus on "designing home" rather than socializing with their neighbors which might become another second life game. I kinda like this idea of just directing players' attention to design itself.
Speaking of this kind of virtual environment, what I like about it is that it allows me to do what I cannot do in my real life. In the real world, I am not a home designer and of course I am not that artistic in creating a beautiful home. However, it's always my dream to design my own comfy house. By playing around in this virtual environment, I get the chance to fulfill my designing dream. I can have a magnificent house with splendid furniture like chandelier or fancy bed or a big backyard with a Japanese style pond over there. Even if I buy some ugly furniture or wallpaper there or even mess up with my design, I could tear them down within a few clicks without losing my actual money. In that virtual environment, I feel that I'm powerful and talented in perfecting my house. And within a few clicks,I can also go to my neighbors' houses to check out their home design and maybe imitate some of their design style. This--randomly walk into a neighbor's or a stranger's house just to check out their home design--is what I won't be able to do in my real life. But again, this virtual environment grants me this opportunity to achieve what I cannot do in my real world. I guess that's one of the reasons why so many people are so obsessed with playing around in virtual worlds in order to escape from their real life and feel empowered to do things in their virtual environment.
While spending some time getting away from the real world won't be a bad thing, users still have to be cautious about not being too indulged in that environment. Otherwise, they might end up spending too much time online and losing themselves in the virtual reality and might even have a hard time going back to the real world or socializing with others in their real life.
My another thought related to this question is about the reading "Second Thoughts About Second Life". In that article, the author mentioned that we overlooked the violence, sexual harassment and other misbehavior happen in virtual environment. Those are something we have to take into account and think about seriously while we are playing the games in virtual reality. I've never thought about the impact those misbehavior could bring to a player until I read this article. As it said, the avatar is like the representation of oneself. It represents the player's wishes, aspirations, virtues, etc. It's very authentic and just like "the other you". I think about it and realize that it's quite true that a player would definitely have emotional impact when its avatar is attacked or sexually harassed. S/he would have the feeling that s/he is the one being offended even though s/he isn't being physically assaulted. That kind of experience can still make people feel emotionally uncomfortable! So it's for sure that more laws should consider this kind of problem and have more action on how to deal with it.
(2) Do you feel there is a correlation between life online and academic achievement, for better or worse?
Based on my own experience, I would say that it really depends on how you manage your life online. If you can manage yourself and time well, you can have an active online life and also use the Internet correctly for learning purpose which might also lead to better academic achievement like I did.



